Avowed: All ends and important decisions in the overview

In Avowed it is important to make a lot of difficult decision. With our guide you will find the way to the right end.

Many actors, political groups and difficult decisions. That has always been a trademark of the role -playing games of developers Obsidian Entertainment. And also your latest prank, the fantasy role-playing game, relies back on decisions.

Some of them have a big scope for the end of the game act, but are not always explained transparent. So that you do not have to live with unexpected consequences and insulted companions, we will explain the most important decisions of Avowed to you in the following guide, where you can find them and what they do with regard to the end.

Spoiler warning: The following paragraphs contain essential details on the action of avowed. If you want to play the role -playing game without prior knowledge, you shouldn't read more here!

Quite simply said at the end of every act of AvowedA big decision, which has an impact on how the citizens of Eora perceive you and how the story ends. In the final, all your actions are recapitulated again in the form of a chic presentation.

Basic tip:Saving a lot and frequently, because you never know where the next decision is lurking. With a well -groomed score, you can return later and rethink your choice.

Act 1 - killing or running assassins?

If you are at the end of act 1 of your murderer, you have to decide how you want to do with him. The decision is of significant importance for your relationship with the steel cooking, a mighty military faction in the game. At the beginning of the game, the fanatical supporters of goddess Woedica are still on the side of the Aedyranian ambassador.

The attack on the lives of the Shaped shows that the people of Paradis Aedyr's rule reject. The steel cooking and ambassador Hylgrad therefore call for a hard approach to the backers. For the rebels, however, the assassins are heroes. During the questAn early endhave two options:

  • You let your murderer go:The rebels that fight for independence from Aedyr are good afterwards, let your checkpoints pass you and do not attack you. Your popularity among the locals is increasing because a reputation rushes to you as a gracious godly.
  • You kill your murderer:You take revenge for the fig attack on your life and promote the assassin into the hereafter. Ambassador Hylgard and especially the steel cooking find this good, your reputation with Inquisitorin Lödwyn increases. The population despises you.

Assassine Ygwulf has you in Avowed on your conscience. It's just stupid that you will be sent back to this side by your protector god. Now you can take revenge - or not.

AKT 2 - FIOR MES IVERNO Court?

The fate of Fior Mes Iverno and its inhabitants is an essential storyline in the second act of Avowed. The fact that you can influence this on this is not entirely clear in the first game, because if you don't take care of the side quests, the city is inevitably burned down.

  • Fior is burned down:The standard end of the second act. If you return from the ruins of Naku Tedec, you can already see the city on the horizon. The soldiers of the steel cooking attacked Fior to punish the residents for their heretical soul magic. You don't have to decide for this, just follow the main quest.
  • Fior is not burned down:In order to get this good end, you have to end the Waldläufer-Nieben quest in the second area to the very end. If you get to the bottom of the disappearance of two forest runners, you will find out that the steel cooking in the area of ​​Fior is up to mischief and the city is already infiltrated. You can only save the city if you smoke the camp of the steel cooking preventively!

Fior is destroyed: Where do you send the residents?

If Fior has been destroyed by the steel cooking, you have the choice where you want to send the displaced residents. You have two options:

  • Paradis:If you send the refugees to Paradis, you have to give up the soul and hide among the aedyranes there. Your unique culture is lost in this way.
  • Thirdborn:In thirdborn, Fior's Beseeler can continue to practice their magic and help cultivation of the barren area. Although the new beginning there is hard for many, they are safe here before accessing Aedyr.

The ruins of Naku Tedec are enthroned over the city of Fior (background). If you do not take care of in the second act, the city is burned down.

Act 3 - Ryngrim or Lödwyn

Avowed's third act leads you into the desert landscape of Shaatterscarp and its capital thirdborn. In an old ruin of Ekida, a lost civilization, references to the entrance to the mysteriousGartenHide, Sapadal's prison.

However, the ruin also houses hordes of infected dreams, of which a great danger to the city of thirdborn and its residents. If you return from the ruins, Archmaid Ryngrim and Iquisitor Lödwyn will imagine an unpleasant choice:

  • Destroy the ruins: If she follows the proposal of Inquisitor Lödwyn, Naku Kubel lets her fire and destroy the cannons of the steel cooking. The pagan knowledge inside is destroyed, the threatening dreams are buried. Likewise, however, historical artifacts - at least two of your companions do not like that. In addition, it does not solve the problem of dream horses in ShalleCarp permanently, the area is then more affected than before, but at least the immediate danger to thirdborn is banned.
  • Seal the ruins: If she follows the argument of archmage Ryngrim, she will isolate the ruins of Naku Kubel from the Adra of the rest of the country and thus seal the origin of the dream horses in Shaatterscarp. The ruins remain, which the citizens of thirdborn appreciate very much. However, such powerful magic also has a high price. Because Ryngrim's seal magic requires a huge human sacrifice of several 100 random innocent. Can you live with this guilt?

Inquisitor Lödwyn or Archmage Rynrgim: Whose proposal you also resume in Act 4 - there are always dead.

Act 4 - Save or destroy consolation -proof?

If you return from Berg Forja Berg after your struggle with the Stahlgraotte in Act 4, the dwarf city is a consolation festival in turmoil. The earth trembles, which threatens to collapse. Because the city is built on an old lava stream. If the lava builds up in the catacombs for too long, consolation festivals are destroyed. You can prevent this, but as always, your decision also has moral implications.

  • Opens the lock gates:This decision lets the lava escaped. The consolation is saved, the population returns to the city. However, the dwarf people will never really be free. Instead, Councilor Mihala continues stubbornly at the old principles and traditions that have already driven their people to the edge of the doom.
  • Let the gates closed:Trustproofs are destroyed, the dwarfs lose their anxious home. However, this gives you the chance of a new beginning.

Kostya killing or running?

On top of that, you can decide on this occasion what you want to do with the treacherous councilor Kostya. In the first place, this ensured that consolation -resistant is threatened and negotiated a deal with the steel cooking in the background. You can find it directly at the gate control.

  • Let Kostya run:The dwarfs including companions Marius are angry with you.
  • Kill kostya:You will receive the robe of the councilor (light armor) and will be rewarded by Councilor Mihala on your return with a mighty magical sign.

Finale: free or destroy sapadal?

At the end of the game there is inevitably sapadal. The god of the country of the living puts behind the voice in your head and wants to get out of his prison inGartenbe freed. However, whether you meet this wish is your thing.

Because as you have experienced in the course of the action, Sapadal is also responsible for the outbreak of the dream horses and has not always been transparent to you with his decisions and knowledge. At the end of the garden you have three options for how you can do with Sapadal:

  • Salt tiding:Sapadal is the cause of the dream horses. If you destroy the god of the country of the living, she also destroys the disease; Just like you swore it to the emperor at the beginning of the game. However, as a god -like, you also cold your own patron and failed the Living Lands for their uncertain future.
  • Free Sapadal:Alternatively, you trust Sapadal and believe the young god that he has learned from the mistakes of the past. If you have a good relationship with Sapadal, behave rights in the course of the game and always reflect on your decisions together with Sapadal, then liberation goes out well. Sapadal ends the dream horses, becomes a kind god and protects the Living Lands with his grace.
  • Muse with Sapadal:An uncertain, but very typical for obsidian. If you think it is a good idea to merge god locked up for centuries, you can also invite Sapadal to your own body. Then you gradually lose your mind and Sapadal takes on your body - output uncertain.

God Sapadal suffers in his prison in his prison. Do you want to free the originator of the dream horses?

Finale: colony or independence

But the history of Avowed is not just about the dream horses and the voice in your head. Great politics also plays a role in the Obisidian role-playing game-because colonialism is a very big core theme in avowed.

The Aedyranian Empire, which also sent your character into the country of the living as an envoy, is not exactly popular on the northern continent. Because of the military power of the steel cooking, Aedyr has further extended its sphere of influence there and subjugated the residents of the Living Lands.

At the same time, the residents of the Living Lands are weakened by the dream Geißel and need when reconstruction. As a rescuer of the continent, the god -like of Sapadal and Imperial Messenger, you have the task of deciding on the future of the province. You essentially have four options:

  1. Independence for the Living Lands:You support the rebels and the residents of the Living Lands in their independence efforts and do not agree to a interference of Aedyr. You reveal the empire that sent you, but the people love you. However, the future of the northern continent is uncertain.
  2. A Grefrath under the sovereignty Aedyr:A compromise solution between independence and colony. Under the designationGreframis a strategic partnership with the Aedyranian Empire. The Living Lands receive troops and help with the reconstruction, but also lose part of their sovereignty because they are under the protection of Aedyri.
    You can also decide to be made the governor of this new state.
  3. A colony under the rule of Aedyr:With the decision for a colony, every independence of the Living Lands is gone. Aedyrical troops receive its way into the provinces, the culture of Aedyrs displaces all local cultures. Ambassador Hylgard will support you in this, but the remaining factions are not.
  4. The steel cooking takes over the rule:Have you always well-behaved with Inquisitor Lödwyn in the course of the game and have you agreed to leave the Woedica fanatic to the rule over Paradis? Then you should go to Inquisitorin Lödwyn. Your companions will turn away from you, all factions except the steel cooking will hate you. This is undoubtedly the bad end. However, there are still two different variants within this deposit:
    • You become a tyrant:You have to kill Lödwyn for that. The steel cooking will follow you and the faith of Woedica all over the Lovong Lands.
    • You die:Lödwyn kill you because she distrusts you. After all, you have another god than Woedica in your head. So why should she let you live?

We hope that with our guide you are now comprehensively informed for your own first round in Avowed. If you need even more tips on the new role-playing game, or want to know what the game from the Genre-Platzhirsch Skyrim is different, then have a look in the link box above. There, our test for Obisidian's latest work also makes it easier for you to make a purchase decision.