Monster Hunter Wilds: You can make every hunt easier and faster if you only use two items

Monster catches make your life easier in Monster Hunter Wilds.

Offer you a lot of mechanics so that you can adapt the game to your needs. But that can also be overwhelming quickly - or actually important mechanics are going a bit. So it is also with the catching of monsters that is only explained very late and hardly explained - it is worth it!

The advantages of catching in Monster Hunter Wilds

In theory, you can catch monsters right from the start, but the game explains this mechanics only in high rank, i.e. after around 15 hours. In doing so, she brings a whole range of advantages.

In the very first line, it shortens your hunting season.You can save yourself the last phase of the fight, which is often one of the hardest - after all, Monsters like to get really angry when they are at the threshold of death.

If you had problems with a hunt and have fainted several times, it is also the safest variant. After all, a sleeping monster cannot attack you and punch out of your mountain pines at the last moment!

Something is still unclear whether it is like last inThere are other drop chances for rewarding and catching. The game indicates at least no different values ​​in the monster lexicon, so this time it doesn't seem to have any influence.

This is how you catch monsters in MH Wilds

If you want to catch a monster, you have to prepare first. You need certain items. First you need oneShock trap or trunkthat makes you from the following ingredients:

  • Shock trap: Fallen device + thunder beetle capacitor
  • Fall: Falling device + network

You buy falling devices in the supply camp, thunder beetle capacitor you will receive for the catching of thunder beefers in the world and network, make it from the ivy and spider web, which you also collect in the area.

You also needSedativethat makes you as follows:

  • Sedative: Paralysis + sleepwood

You also collect these materials in the world. If you want to search for them directly, open the map and navigate with the directions twice to the right. Now you can display all raw materials individually on the map. In the later course of the game you also unlock the material procurement of the villagers, through which they get you the desired items.

In the video, we will show you how you have to proceed:

If you have your items together, you go hunting as normal and spend the monster. You can only catch it as soon as it is dying - a skull next to its symbol on the minimap appears. Then the monster mostly warps to go to sleep.

Now set up a trap of your choice - be careful, certain monsters like Rey Dau are immune to shock traps, so you have to fall back on case pits.

As soon as the monster runs into the trap, you use two of the calming bombs in front of its nose. Hurry here, because it only works while you are in the trap. If everything worked out, you should have caught the monster and the quest is automatically ended.

You can't always catch monsters

So catching monsters mainly brings advantages with it, you only have to make a few preparations in advance. However, it is also important to note that you cannot always catch monsters. Certain hunts stipulate whether you have to catch or succumb, but they are the exception.

In the end, a few monsters simply cannot be caught, such as Jin Dahaad. You can check that in the monster lexicon. If a monster cannot be caught, there is no number in the number of captured examples, but simply a line.