Played for 7 hours: at Elden Ring Nightreign, fromsoft throws the soul formula (almost) completely overboard and I love it!

Dennis was now able to gamble Elden Ring Nightreign in detail and had a lot of fun in the co -op.

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Before I played with my impressionsLook off, I just want to get rid of two things:

Point 1:The release of Nighttreign has just fluttered to my mailbox. On May 30th we start on PS4, PS5, Xbox One, Xbox Series X/S and PC!

Point 2:To the souls and co-op fans from the GamePro community: Look forward to the end of May. It will be really demanding and really fun!

But from the front. Last week I drove with mixed feelings to my first show event from Nighttreign to mix limgrave in the three-opt.

A Roguelite from Fromsoft, in which - as in a Battle Royale - the circle continues to close and that even bosses from Dark Souls 1 and 3 “recycled”?

When hearing for the first time, due to the rather unusual mix, my thoughts were more of an early April joke. However, from Demon's Souls on the PS3 has developed a great advance of trust since the release of Demon's Souls. So wait, play, play and just be surprised - and I was surprised. In a positive sense.

Surprised by a game that throws all soul rules overboard and adapts gameplay mechanics in such a way that (co-op) fun can arise. Where exactly the apparently irrefutable has been kicked over the cliff and why the plan has so far worked out for me, more.

Elden Ring: Nightreign? What was that again?
Alone, in pairs-correctly heard, Fromsoft has heard your feedback and is currently thinking about the duo mode after release-or in three, you grab one of 8 classes and have to survive three rounds or three in-game days in Limgrave . At the end of every day, a boss is waiting for you. Once the third boss is defeated, the loop begins from the front. Following a run, depending on how successful it was, you can upgrade your class with items won. Typical Roguelite.

I explained to you in the following article:

Simple matchmaking, please what!?

Before I get what compared toEverything has changed when playing playful, comes a somewhat unusual plus: starting a co-op game could hardly be easier.Cumbersome item clever belongs to the past.

In the game, click on one of the 8 end bosses in the freely accessible player hub (table round festival) to determine the goal for the run, wait briefly for the teammates and off you go. Rarely ended up in an online game.

If my hero runs even faster, it starts to fly

After a short loading screen and a short cutting scene, the hero trio with eagles is stopped on the map. And before I was able to tell the first opponent “Hello”, I thought briefly, my controller was broken. In any case, my figure whizzed over the map like Malenias huge Katana.

However, there was an all -clear: Fromsoft screwed up the movement speed of the character in Nighttreign in comparison to Elden Ring. If you have put dozens of hours into the original beforehand, this is a change that should not be underestimated.

However, one that fits perfectly into the new game concept. Since one of the fatal fog drives into an ever smaller circle, your own character must be able to move quickly. After all, there is no loyal storm wind (“horse”).

However, the movement through the game world feels right. Regardless of whether you scramble up cliffs quickly thanks to new climbing mechanics or now catapults yourself into your air with the blue jumps, the movement in Nightreign is unusual, but coherent.

Incidentally, it is cool that there is no longer any damage.No damage in a soul game!? A dream!

My magician wears a two -person man

In soul games, I count the players who are careful before the character creation of the combat style they feel like. Magic or close combat? Endurance or the starch building?

The classes of Nighttreign give us a rough direction, but with my sorceress I find a really strong tallhammer in a chest in a chest, I can use the use-stat restrictions only refer to the level of your own figure and are all easy to reach into the third night.

I really enjoyed throwing your playing style over the pile and adapting it to the run and also leads to deviating and experimenting from his old habits.

In Souls games, for example, I would never use the rather sluggish crossbow, because I would much like to shower through my opponents with my katana. But shortly before the final boss, I find a legendary crossbow that distributes 50 percent more damage than my current weapon with a bolt, this is a tempting offer.

Incidentally, there is no wearing limit in Nighttreign.Doesn't fit the gameplay that is keen to experiment, so go away. But you can switch between three weapons at any time.

Switch off the brain when leveling

Do you remember the moment when you first saw up the character screen completely overloaded with numbers in a Fromsoft soul? After thousands of hours with Dark Souls and Co. I still can't say exactly what the values ​​are all actually standing for.

If you feel the same way, I have good news. In Nighttreign you click on the light fire, press and confirm Zack, you have climbed at the level. The values ​​that match the class are automatically reveled. The warrior levels more strength, the sorceress more intelligence and so on. Accordingly, the warrior also does more damage with starch weapons.

Wonderfully uncomplicated and suitable for the fast game principle.

“Margit as a final boss? I pack it alone! " (*dies)

In Nighttreign we run through an area that is strongly reminiscent of limgrave, but this ultimately wants us to the leather is a best-of the soul series. Then the Centipede dives demonon, the Nameless KingOr Margit from Elden Ring. Boss recycling if I had it negatively.

But that would not do justice to the matter. Let's take the fight against the bridge guard of Sturmschleier Castle as an example. Margit is still purely optically the old one, but has apparently filed his combat power in the three years since the release of Elden Ring and has learned some new moves. At the first encounters with the “cruel times” I and the two souls on my side looked pretty old.

When the thousand football from Dark Souls loses his limbs in combat and small thousand-footed babies crawl on you, it does not seem like warmed up. For me it was rather cool to see the legendary disgust again after such a long time and this time not to have to stand on a small island surrounded by Lava.

Cryptic lore? Way with it!

Ruling through cryptic item texts in order to understand why Malenia could be related to Melina and why Miquella and Marika also play a role and why every second character from Elden ring with “M” is perfect in Nightrough Ward.

How can it be that the King Nameless appears in the same area as Marika? Save the thought. Also, you don't even need to take a closer look at the stone wall in the northeast of Limgrave and puzzle what it could have to do with the church in the southwest. It doesn't matter, because the ancient building in the next run is already somewhere else.

What I want to do:All classes should have their own history - how exactly, that remains the secret of Fromsoft until the release. Story and Lore in Niggeign do not care. Nighttreign is a challenge that is only reduced to the gameplay. Nothing has to fit in any universe here. Nightsträgn is pure playful an end in itself.

If it's fun, pure with it!

At this point it should be more than clear. Fromsoft throws many conventions of the Souls formula in Nigheign over the pile and arranges everything of one thing: the multiplayer game fun.

Game Director Junya Ishizaki confirmed it again in the interview. Atlmeister Miyazaki gave him a free hand in Nigheign. No matter how rooted a mechanics with the Souls series. Doesn't fit into the game concept, away with it!

And as strange it may work if we are thrown off the bus from Fortnite via Limgrave with an eagle.What I have been able to play so far seems round and well thought out.

A big concern remains

Nighttreign was enthusiastic about seven hours as a tough co-op challenge. In the end, my two colleagues and I sat there with a wide grin on the face, we had that much fun.

But we also had a fear of all three:Hopefully Nightsträgn will not use it too quickly.

8 Different final opponents in the third night, 8 classes and with Limgrave only a bioma that changes slightly depending on the run. Is that really enough to keep me happy for many hours? As much as I had fun so far, I am still very, very skeptical at the point.