Dragon Ball: Sparking Zero - Huge update fixes major criticism, improves balancing and more

Dragon Ball: Sparking! Zero is graced with its biggest update yet.

At the time of release, it was criticized, among other things, for only offering very limited local versus multiplayer. But with the latest update, Spike Chunsoft is putting an end to that and putting an end to one of the biggest criticisms of the arena brawler: from today on you can finally select all stages when you sit in front of the TV with friends and are not limited to just one level. But that wasn't all.

So now! Dragon Ball: Sparking Zero finally lets you play in all stages in local multiplayer

That's what it's about:Today, December 12th, Dragon Ball: Sparking Zero arrives! its most extensive update to date. This not only introduces the long-awaited change to the local multiplayer mode, but also a few other innovations. These affect, for example, balancing, bring new settings and even completely new moves into the game.

Finally full multiplayer fun:At first it was called Dragon Ball: Sparking! Zero wouldn't have one at allget because that is not possible. Shortly before the release, they backtracked and the joy was immediately dampened again. Due to technical difficulties, the split screen is only possible in a single stage. But that too has now changed.

With today's update you have itfinally all stagesThe game is available if you really want to throw Ki blasts at your friends while they sit next to you on the couch. Finally, this no longer only works in the space of mind and time, which was very monotonous, poor in color and without many opportunities for destruction (via:Bandai Namco).

Whether the whole thing turns out as fearedaffects performanceUnfortunately, we have not yet been able to check this and possibly cause one or two stutters. At least some fans are already worried that this will happen, but the majority are of course extremely happy about the cool innovation and that it is even being added to the game.

This is what the update brings:

  • Lots of Quality of Life improvements:You now have the option to skip the intros if both players want to. You can choose not to show your team to your opponent while you change it and much more.
  • New movement action:You can now perform the High Speed ​​Dragon Dash, which allows you to move quickly towards your opponent by holding X and pressing R2 (PS5) or holding A and pressing RT (Xbox).
  • Balancing: It will now take you longer to recover from the maximum number of Rush Ki blasts before you can fire the next one. You can now move while blocking Rush Ki-Blasts, stop getting hit after taking a step, can now dodge both Rush Ki-Blast and Smash Ki-Blast, and much, much more.
  • Characters: Weremonkey Vegeta's maximum health has been reduced, gigantic characters now take longer to charge their smash attack, and so on.

Mehr Dragon Ball Sparking Zero:

Here you can find the complete patch notes for the Dragon Ball Sparking Zero update in English

Game Mode Adjustments

All stages are now available in offline P1 vs. P2 battles.

Functionality Adjustments

Battle Setup
• A function allowing you to change a character's display method has been added.
• The "My Sets" function has been added for Team Members.

Ranked Match / Player Match
• You can now skip the intro battle animations (requires both players to input the skip command).

Player Match
• You can now set your team to hidden or revealed to your opponent when editing your team.

Custom Battle Mode
• Text can now be sorted alphabetically.

Options
• You can now set the battle camera distance to be closer.

Battle System Adjustments

High-Speed Dragon Dash (New Action)
• The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S).

Smash Attack
• You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
• When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.

Rush Ki Blast
• The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.

Rush Ki Blast Deflection
• You can now move while deflecting Rush Ki Blasts.

Steps
• You will now no longer be able to be hit by certain attacks immediately after performing a Step.
• Rush Ki Blast and Smash Ki Blast can now also be evaded.

Z-Burst Dash
• The amount of Ki consumed when activating it has been increased.

Burst Smash
• Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled.

Blast
• Damage has been increased when using a boost.

Z-Search
• Z-Search will no longer lose track of your opponent when characters are swapped.
• You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.

Z-Counter
• The input window has been shortened.
• Z-Counter will become more difficult to perform if performed consecutively.
• Ki consumed has been increased when successfully performing a Z-Counter.
• Skill Count increase speed has been reduced when successfully performing a Z-Counter.

Revenge Counter
• Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.

Rush Attacks during Sparking! Mode
• Gradual damage reduction of consecutive hits has been increased.

Combos
• The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.

Character Switch
• Health recovery rate of Standby characters has been reduced.

Z-Burst Dash (Giant Characters)
• The tackle done by Giant characters during Z-Burst Dashes is now guardable.

Skill Adjustments

Skills that cause instant Sparking! Mode
• Skill Count consumed has been increased.

Skills that increase stats in general
• Skill Count consumed has been decreased.

Afterimage Strike
• Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.

False Courage
• Skill Count consumed has been increased from 1 to 2.

Technique: All I Need Is Five Seconds!
• Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.

Stardust Barrier
• You can now activate it while receiving melee attacks from the front.

Blast Adjustments

Long-Range Blasts and Ultimate Blasts
• Speed has been reduced.

Super Vegito: Final Kamehameha
• Ki consumed and damage has been increased.

Goku (Mini): Quick Rush
• Trajectory can now be changed while Rushing.

Mr. Satan: Present Bomb
• Increased ending lag after activation.

Character Adjustments

Android 19/ Dr. Gero
• Health/Ki amount absorbed on successful throw has been adjusted.
• Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.

Cell 2nd Form
• You can now escape the throw.

Cooler
• Amount of Health restored upon transforming has been increased.

Giant Characters
• Increased the time it takes to charge a Smash Attack and reduced its power.

Great Ape Vegeta / Dr. Wheelo
• Maximum health has been reduced.

Other

• We have improved performance and ease of use.

When will the update come?It's already there. Between 9 and 11 the servers were taken offline to install the patch. By the time you read this, you should already be able to download and install the update and continue playing.

What else do you want, what do you think of the update and which changes do you like best or worst?