At the start of Assassin's Creed Shadows, Ubisoft also makes a day one patch available, with which you also take concerns from Japan.
In Japan in particular, Assassin's Creed Shadows is not exactly undisputed. This was recently considered again concerned that was expressed in Japanese politics. Specifically, the politician Hiroyuki Kada spoke to Prime Minister Shigeru Ishiba in a government meeting that the Ubisoft title could also have concrete effects in the real world.
According to Kada, in-game content from Assassin's Creed Shadows could inspire to damage or destroy sanctuaries in Japan in real life. In this respect, he fears a imitation effect that could only be triggered by inspiration in the game.
"Of course, freedom of expression [in the game] must be respected, but actions that degrade local culture should be avoided," said Kada, among other things. As a result, Ishiba assured that the topic with the Ministry of Economy, Trade & Industry, the Ministry of Eduction, Culture, Sports, Science & Technology and the Ministry of Foreign Affairs. The disfigurement of Japanese sanctuaries would not be tolerated.
Ubisoft now seems to have reacted to this topic with the day-one patch for today's release of Assassin's Creed Shadows. The tables and furnishings in shrines and temples in the game now become indestructible by the update in order not to allow vandalism in the game themselves. Only smaller and generic objects in the game world such as bowls can continue to be broken. After all, dynamic objects remain and can therefore at least be moved.
If characters are attacked in the game that have no weapons themselves, they no longer bleed them after the patch. This is to reduce unintentional bloodshed into temples and sanctuaries, it is said. A spokesman Ubisoft did not want to comment more specifically about the background of these changes to English -speaking colleagues.
The most important changes in the day one patch at a glance:
- Players no longer getting stuck inside movable objects after dodging forward and interacting with them in kofuns
- Fix for procedural weapons being removed incorrectly when selling items
- Adjustments to prevent players from going out of bounds when proning against objects
- Improved horse navigation, reducing issues with turning and blocked paths
- Lighting adjustments for cave, kofun, and architectural entrances/exits
- Fixes for cloth clipping on Yasuke’s outfits (while riding) and Naoe’s outfits (while crouching)
- Citizens without weapons no longer bleed when attacked, reducing unintended blood spill in temples/shrines
- Tables and racks in temples/shrines are now indestructible (Some objects like drums or bowls can still be broken as they are generic ones present everywhere in the world) (Tables are still dynamic objects, so players can still move/push them).