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The revival of the Dragon Age brand is currently arousing desire again, such as remasters of the first parts. But that's apparently not very likely.
Thanks to The Veilguard, Dragon Age is once again showing an enormous presence on the Internet, even if not always in a flattering way - the controversies surrounding the game are not going away, even if the game obviously ishas. But at least the resurrection of the brand awakens nostalgia in players and quite a few long for a new edition of the first three titles, as they already did.
However, creative director John Epler dampened these hopes in an interviewRolling Stoneand mainly cited technical reasons. Dragon Age: Origins and Dragon Age II were developed based on the in-house Eclipse engine, which has long been forgotten. According to Epler, there are perhaps a maximum of 20 employees at Bioware who have ever worked with this engine.
The third part, Dragon Age: Inquisition, was developed using the Frostbite engine. However, it is nowhere near as versatile as the Unreal Engine used in Mass Effect from the start in terms of possible remasters. A remaster trilogy like Mass Effect would be complex and difficult to implement.
"I think I'm one of maybe 20 people at BioWare who have actually used Eclipse," says Epler. "It's something that won't be as easy as Mass Effect, but we love the original games. Never say never, I think that's what it boils down to."
In the same interview, Epler also confirmed that there are no DLCs planned for Dragon Age: The Veilguard. After completing work on Dragon Age, Bioware would focus full attention on Mass Effect. There is obviously still a little work to be done, Bioware confirmed a first patch for this week that will address the fortunately few remaining problems.
The long Blighted Dragon gameplay trailer for Dragon Age: The Veilguard was released at PlayStation State of Play, showing you a dragon boss fight.