The PlayStation 5 Pro will go on sale in a week. Of course, the recommended retail price of 800 euros is and remains a much-discussed point, but in the last few weeks more and more developers have reported that they are interested in the new onehope.
In addition to the jump in GPU raw performance, on a technical level there is a lot about PSSR. This refers to “PlayStation Spectral Super Resolution”, which is responsible for upscaling games on the console.
Shortly before the release, Tymon Smektala, the franchise director of the development studio Techland responsible for Dying Light, is once again in touch with a person close to the industry who is interested in the PS5 Pro with regard to PSSR (viaGamingShop) only praise words.
- As a result, the improved graphics chip alone gives “much more flexibility in terms of graphics and performance,” which is trueAmong other things, this should manifest itself in much more stylish weather effects.
- But the crux of the matter lies in PSSR: The Sony feature is a “significant advance in supersampling technologies” and has the potential to become even more important in the future than simply improving graphics chips.
»The First Descendant« developer considers PSSR to be better than AMD's FSR
To the, which is writing particularly improved graphics for the upcoming Sony console, also counts The First Descendant. In conversation with the portalwccftechsaid Junhwan Kim, one of the engine developers at the responsible Nexon studio, about the PS5 Pro.
- Here too, PSSR is mentioned as the “most impressive feature” that came about during the work on the enhanced patch fornoticed.
- On the regular PlayStation 5, AMD FSR was still used primarily, but according to Kim, this had some disadvantages - such as ghosting effects during the pixel reconstruction process.
- These disadvantages are minimized with PSSR; Accordingly, the PlayStation 5 Pro delivers “extremely impressive results.”
Our colleagues at Digital Foundry have already tested the graphics comparison between Sony PSSR, AMD FSR and Nvidia DLSS using Ratchet and Clank: Rift Apart as an example:
Now your opinion is asked: Can PSSR actually become the "game changer" for the PS5 Pro, as the developers see it for the upcoming Sony console - or does the success of the PlayStation 5 Pro continue to depend on the price and the games on offer? Let us know in the comments!