The Super Nintendo is still an incredibly popular console. It is not without reason that SNES has it in ourtaken to the top. Many players still live their passion today and dig deep in the technical secrets of the video game milestone. A gamer noticed that older models run fasterAnd you can even be accelerated!
Older snes consoles run faster than newer revisions
The Speedrunner Allan Cecil is known for its TASBOT appearances. To put it simply, he lets a game - for example on the SNES - control from a mobile computer so that it can be ended as soon as possible.
ThisToolAssistSExcept for the frame, Peedruns are precisely clocked, which is why TAS-RUNNER is also absolute experts in terms of the programming of old consoles and their games.
Recently, the passionate SNES fan went to the bottom of how "quickly" old snes consoles really run (via404 Media). It has been known for several decades that the console's audio chip fluctuates in its frequency and mostly achieves more than the estimated 32,000 Hertz.
For example, the user undisbeliever found that different old revisions came to other values. A very old SNES made it to 32,147 Hertz, a newer model, on the other hand, only 32,040 Hertz. Revisions that appeared over the years were also exactly between the values.
Due to the lack of historical data, it is not secured whether the higher Hertz values are actually due to age and associated wear and tear or technical changes in the later revisions.
However, one thing can be verified and Cecil is just tracking down:The temperature of the console. For a few years now, there has been an assumption that the resulting heat in a snes influences the operations in the ceramic resonators of the audio chip.
He put onebig testWith over 100 participants who found that the Snes audio chip ran faster after a few minutes.So his theory was confirmed.


We also drove a test on a SNES and after a while the audio chip has become a few Hertz faster.
But it is also the other way around:According to his own statements, Cecil packed his snes in the ice compartment and "frozen" it down to minus 4 degrees Celsius. After the start, the audio chip then ran faster 32 Hertz. The temperature therefore seems to impair the functionality of the sound processor in both directions.
But what does that actually work?
Now of course the question arises why you should do that at all. Although she is quickly answered at the ice compartment: Under no circumstances do that, since water molecules are planted on the electronics and lets it rust!
Especially since the speed difference is hardly noticeable:It ensures hardly any audibly higher tones and could lead in some games to be completed by a few frames faster. At least if the prerequisites are met.
InIf, for example, the music is calculated during the charging of a new area and with a few more Hertz that could work faster - at least that's the theory, because it has not yet been proven.
The SNES itself does not become more performing.The CPU always delivers the same performance, since its clerk consists of crystal instead of ceramics and this does not change in the case of heat and Co.
It is not yet clear about what the discovery through the audio chip could be useful, but the analyzes from Cecil continue.
For which SNES game would you have liked a better performance at the time?