2020 this Xbox Exclusive flopped hard - today it trains a AI for game development for Microsoft

Bleeding Edge is now helping Microsoft training the Muse Ki, but whether this is good, the spirits differ.

Do you remember, Ninja Theory's multiplayer shooter? The Xbox Exclusive was released in 2020 and failed. The servers did not stay online for long and the game fell to the forgotten. But the whole work was not for nothing because Microsoft trained his Ki Muse with Bleeding Edge. However, the plans to use the AI ​​to develop games are not particularly well received.

Microsoft has trained its new AI with the shooter Bleeding Edge

That's what it's about:The developer studio Ninja Theory did something completely different between the two light blade games and published the multiplayer shooter Bleeding Edge.

However, the mix of Moba and Hero shooter was not particularly well received and was in the big onepunished with a 50s rating and the heading "not worth the download".

Microsoft's new Ki Muse was trained with Bleeding Edge, in order to learn something about game physics and the reactions to the inputs of players. Muse itself should then cover many different areas in which the AI ​​can supposedly help.

According to Xbox, this works as follows:Muse is already being developed in real time playable AI model, which in turn was trained with first person shooters. Muse is also intended to help create gameplay prototypes during development and to generate new content. Last, but not least, Muse could also help keep old games so that they don't get unplayable at some point.

Ninja Theory-Chef Dom Matthews said(viaGameSpot):

"It's not about using AI to create content, but it is actually about creating a workflow and approaches that our team here, which consists of 100 creative experts, allow more to do."

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Many other developers see it very differently and fear for their jobs

AI is and remains controversial. While more and more executive floors are relying on generative AI in companies, many workers generally see their use rather critically. According to aStudyAbove all, fear the consequences and effects on your respective jobs. No wonder where there has been a wave of termination in the gaming industry for many months.

"Nobody wants that":OppositeWiredVarious developers (mostly anonymously) have their say and do not let good hair on the new AI coverage of Microsoft. David Goldfarb from Studio The Outsiders even finds extremely drastic words that illustrate how Sauer the topic of many developers is opened up:

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In an interview with Wired, the developer also explainsWhy does he not believe in AI in game development:

"Because the people who advertise that only do it to reduce capital consumption and whether they intend to do it or not, they effectively work on and to dismember and to do millions of aesthetic efforts from developers and artists devalue.

The main problem is that we lose the craft. When we rely on this stuff, we implicitly strengthen a class of people who have these tools, but they don't care how they change our lives with it. "

But it's not just about creativity displaced and dried out, but also very classic aboutJob security, money and thus the survival of the workingIn the video game area, as an anonymous developer says:

"You don't see that nobody will want that. You don't care that nobody will want. Internal discussions about this kind of things are so quiet because everyone is afraid of being against it and then because of theto lose their jobs. "

Another, other developerssummarize his concerns as follows:

"It is disgusting that I have the feeling that I have to stay anonymous because I also have to beg you to get money for a game pass deal in this state of the gaming industry and to publish my name here Reduce my opportunities.

It seems to me that the real goal of this model is not the developers, but shareholder to show them that Microsoft is at Ki all that still has no product that someone wants. "

In the meantime, Marc Burrage from Creative Assembly also points out that the intended area in which the Muse ACI is supposed to help with the developmentnot particularly suitablebe. According to him, he is always concerned with creating prototypes, and not just about the result. It is also about what you learn and that cannot simply be shortened in the faith of being just as well prepared afterwards.

How do you think about Microsoft's AI and do you think that more and more games with AI generated content will appear in the future?