GTA 3 originally wanted to punish a offense in the game much harder, but that was so annoying that it was painted again

We have probably all tried out how it is when you are indoes not adhere to the traffic rules. There is no real punishment for the run over red traffic lights, disregarding the right of way or for speed overruns.

A former rock star developer revealed that it was originally planned differently. The eternal persecution hunts with the police were probably so annoying that the feature was quickly painted again.

A Wanted star for every red traffic light

That's what it's about:Obbe Vehij is a game developer and has, among other things, at Rockstar,,andworked. On his X-account (formerly Twitter) he always shares exciting background information and stories from this time.

In a newer post, he is devoted to traffic in the open world series. The fact that this works credibly is an important building block for the success of GTA.

Here is the original post:

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Vehnij explains in the post how traffic lights worked in the earlier GTA games. According to this, all traffic lights were died, the lights themselves were based on traffic and not the other way around. This also explains why cars and passers -by stick to traffic lights that have been run over.

An exciting detail is also that the development of GTA 3 was planned to give the players a Wanted star for driving on a red traffic light.

According to Vermeij, however, it was so annoying and had a strong influence on the game that the idea was quickly rejected.

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The idea of ​​being pursued by the police in every small traffic offense is actually quite annoying. The possibility of being punished only if the police also observed the offense was probably tried out, but it turned out to be just as exhausting.

In the end, they decided to loosen the rules and make the game more entertaining overall. You only get problems with the law in GTA if you ram a police car or build a fatal accident.

How would you have found stricter traffic rules in GTA?