Fans are blown away by the graphics of a 2013 first-person shooter - 'Looks better than most AAA titles today'

Battlefield 4 is still impressive eleven years later.

It's been eleven years since 2013 - more than enough time to notice the progress in video game development, right? The appearance of games has improved, but games like them have to hide,and especially the one that is still popular todaynot. One of these older games can still hold its own against modern titles, as a thread on Reddit proves.

Fans are amazed at Battlefield 4's graphics

Redditor stormfoil shares a screenshot from Battlefield 4 and reminisces with other fans. First and foremost is the recognition of the graphics at the time, as the translated title of the thread proves: “It blows my mind that this graphic was possible in 2013”.

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In addition to stormfoil, other people are impressed by the graphics of the old Battlefield offshoot. For Redditorfnv_fanIt's even clear that Battlefield 4 like, from the same developers, looks better than most AAA games today.

That after the releases of games like,oragree this year is rather unlikely. Nevertheless, this does not diminish the impressive graphical performance of the first-person shooter.

If you want to take a little journey back in time yourself and find out what's behind the graphics of Battlefield 4, we can recommend you take a look at our old technology video:

The reason for the beautiful lighting effects is “Baked Lighting”

In the comments, users are not only nostalgic about the chic screenshot, but alsodiscussalso about development tricks at the time. This also includes the impressive representation of the light that penetrates through the windows and, in addition to casting shadows, creates reflections in the water.

Unlike today, where ray tracing is the norm as an impressive technology for calculating the visibility of objects, the developers at EA DICE back then used the technique of so-called “Baked Lighting”.

You can view baked lighting as the opposite of the now common ray tracing. The lighting effects are not calculated in real time, but – as the English word suggests – “baked” into the environment.

This means that you have no influence on the lighting effects of the environment by moving objects or your character, as they remain static. What at first sounds like a pure disadvantage, but also has a positive side:With Baked Lighting, developers can create beautiful lighting effects for just a fraction of the computing power.

That's also the reason why at least the light in the screenshot looks so impressive. The fact that the players have no direct influence on this bothers at least very few people in the comments.

Which game do you think has also aged well?