News - Valorant: This is the new agent Waylay and so she plays

New act, new agent for Valorant. With Waylay you will soon be looking forward to an addition to the roster that takes advantage of the light itself. But it is not the only innovation that keeps moving into the free-to-play shooter.

Franz Beckenbauer (RIP) was primarily referred to as the light form, but also on the new one-Agent Waylay meets this name. Because the Thai woman takes advantage of the power of light, which gives her some interesting skills. Today she ends up with the 2025 /// Act II in the roster and she has that on the box.

After a few rounds on the test server, Waylay seems primarily like a best of other agents. For example, their skills "refraction" act like a mixture of Chamber's teleport and the Ulti from Phoenix. It places a light fire on the floor and teleports back there at the push of a button. So ideal to get out of a situation.

Her "speed of light", on the other hand, is reminiscent of Jett. She lends two fast dashes together, the first catapults them up even high in the air if necessary. Your "saturation" grenade, on the other hand, slows down opponents, which of course offers an enormous tactical advantage in combination with other skills.

Your ultimate ability "converging paths" fail more interesting. With this, Waylay conjures up an image of herself that gives her a speed of speed. In addition, enemy players receive the status effect "hindrance", which slows down and massive effects on fire rate, recoil recreation, equipment time,
Has reloading speed, speed of movement and jumping speed.

Waylay acts as a typical duelist. Her skills allow fast attacks that override enemies and prevent them from resist. It offers exciting opportunities on paper without completely turning Valorant's game upside down. Rather, Waylay represents a best-of the already existing characters. The first aces of influencers and pros prove their value and I am honestly hot to feel even more intensely on the tooth myself.

The innovations of season 2025 // Act II

However, apart from Waylay, there are some changes and news in Akt II of season 2025 by Valorant. Of course you can look forward to a fresh battle pass and the "Cyrax" skin series.

Below you will find all changes from Patch 10.04 by Valorant:

All platforms

Agent updates

  • She had lost
    • Our latest duel voter, Waylay, comes from Thailand and joins the Valorant protocol. she willFrom March 5, 6:00 p.m. CETpublished in several phases in all regions.
    • Refraction
      • Immediately create a beacon on the floor. Reactivate to return to your light fire as a point pure light. You are invulnerable on your trip.
    • Speed ​​of light
      • Use up to prepare for a speed thrust. Fire to sprint twice forward. With old. You only sprint fire mode once. Only your first sprint can bring you up.
    • saturation
      • Immediately throw a light grenade that explodes on the floor on the ground and inhibits players nearby with effective movement and weapon decreasing.
        • Hindrance
          • Causes a weakening that slows down and affects the following:
            • Feuerrate
            • Recreation
            • Equipment time
            • Subject speed
            • Movement speed
            • Jump speed
    • Convergent paths
      • Use up to focus your prismatic power. Fires to create an improvement from you that sends a light beam. After a short delay, you get an effective speed thrust and the beam increases, which preventing other players in the area.
  • Clove
    • Clove is too strong in rank list matches, which is why we are somewhat trimming the champion's skills so that it no longer exaggerates Clove in the ranking. We have already made similar game balance adjustments in the past and want to continue to enable the use of diverse tactics, because other agents with comparable strengths should also be in the spotlight from time to time.
    • Hob
      • No longer explodes after 1.3 seconds after work. Exploded when contacting the floor after delaying 0.75 seconds.
      • The noises of the floor were adapted to the new behavior.
    • illusion
      • Funning time extended: 30 seconds >>> 40 seconds.
    • Starch
      • Duration of the life buff extended: 8 seconds >>> 10 seconds.
      • Duration of the increased movement speed shortens: 8 seconds >>> 3 seconds.
  • Deadlock
    • Deadlock players got better over time. The downstream tactics have now become the unique strength of Deadlock. We therefore want to promote the use of "Gravnet" as one of its main tools so that it can plunge to opponents that penetrate the area controlled by it.
      • Since "Gravnet" is now a signature ability, we reduce its size and make some of his counterattacks stronger. The ability is now used more often. That is why we want the use to take place as a conscious decision and that the placement should be carefully considered.
    • Lattice barrier
      • Changed in non-signature ability
      • Cost: Free >>> 400 credits
    • Gravnet
      • Changed in signature ability with 40 seconds abandoned
      • Size reduced: 16 m >>> 13 m
      • The audio loop for the "Gravnet" floor was adjusted to improve gameplay intelligibility.
      • If an opponent removes the network, all players now hear the sound effect for destroying the network.
  • Iso
    • Since his adjustments in patches 8.11 and 9 a.m., ISO has only really been successful with his duplicate. With the changes, we want ISO to become a more balanced agent overall. To do this, we move some of his strengths and weaknesses. The changes to "Molekularblitz"Should limit his tactical options and"Precaution“Get a new active paradigm to promote slower playing and his ability to go to opponentsisoLieren to strengthen.
    • We take the tagging changes to Isos "Duplete“Back from the previous patches, since it is already frustrating enough, but also very satisfactory, is to do iso through his sign.
    • The adjustments of "Order murder“Should ensure that duels won in the arena always make a ball appear.
    • Molekularblitz
      • Diacs reduced: 2 >>> 1
      • Costs increased: 200 credits >>> 300 credits
      • Played players now (4 seconds) with "oppression" and "weak point".
    • Precaution
      • Now has an old. Fire mode work through which the wall moves at half speed.
        • Does not affect the duration of "precautionary measure".
    • Duplete
      • If Isos's armor is hit, the hit now counts as a "hit with severe penetration" and no more as "hit through a wall". This means that the destruction of his armor slows down more.
    • Order murder
      • Error correction: If the Dublette buff does not act on ISO, the Ult now uses it automatically. As a result, a ball should always appear according to the Ult duels obtained.
  • Neon
    • The graphic effects of Neons "Overdrive" were revised to make Neon and their directed actions more clearly recognizable if they fight with active "overdrive".
  • TEJO
    • Since Tejo's introduction, we have been keeping an eye on the interactions in which he can destroy Killjoy's "demarcation" with "directed salt".
    • To explain: We usually prefer skills interactions that give players creative freedom in their reactions to other supports.
      • In the case of the cooldown of Tejos "directed salt", both players have an unsatisfactory patient situation in which neither Tejo nor KillJOY want to work their ability first. Therefore, we change “directed salt” so that it requires more team play to successfully destroy Killjoys Ult. Killjoy's "Abzelung" now survives "directed salt" with 5 LP.
    • Led volley
      • Damage reduced: 70 >>> 65
      • "Leaded Salve" does not harm non-player objects only 50 %.

Card updates

  • Map rotation
    • AscentandIceboxare back in the evaluated and Deathmatch queue.
    • AbyssandBindare removed from the evaluated and Deathmatch queue.
  • Ascent
    • Penerating floors are a play -enhancing system that rewarded cards and situation -conscious application. However, excessive gun fire creates an unsatisfactory and frustrating gaming experience on the place where the barrier is deactivated. With the changes, attackers get a little more security when deactivating the barrier if they are getting closer to for the first time.
    • B Haupt
      • Part of the wall in B Haupt b lane is nowinconceivable.

GAMEPLAYSYSTEM-UPDATES

  • Combat report
    • Revised visualization of the panel for the detailed damage evaluation so that it is more organized and intuitive.

Error

  • Agents
    • Neon
      • We have fixed a systemic problem through which neon wildly wiggle her head if you very often pressed the button to move lateral.
    • Fade
      • A mistake was fixed through which the fades could stuck in place when they were "nightfall“Keep ducking.
  • Valued
    • A mistake was fixed through which the ranking symbol on the match graduation page disappeared after playing a normal match.

Known errors

  • Generally
    • A mistake makes the first-person camera not sitting on the expected field of players when you watch other players.

Only on console

Agent updates

  • In general, we believe that Val should offer an equally good gaming experience on all platforms. That is why we only make console -specific changes in exceptional cases. On this occasion we would like to revise a number of previous changes that may no longer be necessary. For all curious people: We start the problem by watching us hard data and feedback from our players to evaluate the performance values ​​on each platform.
  • Neon
    • Neon has been using a large part of our attention on the console for a long time. After your weakening in Patch 9.11, we looked at your performance profile again and are of the opinion that some of your aspects can be strengthened.
    • Overdrive
      • Head damage multiplier increased: 2.5 >>> 3.0 (adaptation to PC)
      • Body damage multiplier: 1.0 (unchanged, since already like on PC)
      • Head damage multiplier increased: 0.75 >>> 0.85 (adaptation to PC)
    • Sprint
      • Fuel consumption per second: 0.11 >>> 0.1 (adaptation to PC)
  • Yoru
    • Yoru often takes a niche position among agents with a difficult to master but extremely powerful skills. His skills require a lot to be able to be used really worthwhile. A look at the data tells us that his performance profile remains with our expectations compared to the necessary effort.
    • We have also received feedback that his skills on the console are "cumbersome". In view of this, we have removed some changes that made his skills more difficult to carry out on the console.
    • Dimensional operation
      • Delayed delay reduced: 1.2 seconds >>> 0.8 seconds (adaptation to PC)
    • Imitation
      • Max. Dlanking duration extended: 2.0 seconds >>> 3.0 seconds (adaptation to PC)
      • Explosion delay of the glare extended: 0.6 seconds >>> 0.8 seconds.
        • Note: We leave the console -specific counter options for Yorus "Imitation" unchanged.
    • Clever
      • Max. Dlanking duration extended: 1.25 seconds >>> 1.75 seconds (adaptation to PC)
      • Explosion delay of the glare: 0.7 seconds >>> 0.6 seconds (adaptation to PC)
  • Reyna
    • Reynas “Stare“In the course of time, has proven to be weaker than expected.
      • Stare-Bue increased: 40 >>> 100 (adaptation to PC)
        • Note: Similar to Yorus fake glare, “Starch” still has a slightly longer activation time and duration (+0.2 seconds). That is not changed with the patch.