With the British sniper Harry Hawker, it went to France in 1944 to prevent the Nazis from developing a new miracle weapon. Apart from the protagonist, that sounds very familiar, right? In fact, Sniper Elite plays: Resistance parallel to the events of Sniper Elite 5. And a lot else remains the same.
Harry Hawker is by no means not a newcomer to the Sniper Elite series. In the previous games, however, he did not get beyond the status of a co-op and multiplayer figure. Sniper Elite: Resistance is now the first to move him to the center of history. Hawker may look different and speak than Karl Fairburne, but he runs, climbs, climbs, sneaks and shoots just like his American colleague. This can be greeted because everything works as in the predecessor and therefore there is no getting used to. Or you can grown your forehead that developers Wushu Studios (including Baldur's Gate 3 and Forza Horizon 5) apparently used only a new character skin for Resistance.
A fatal craft
Similar feelings could also arise at the scene. Because the action of Resistance plays parallel to the events of the fifth part, the trip leads again through France. There are other cities, castles and factories that Harry Hawker visits on his mission. However, their structure should be very well known to everyone who still have good memory of the Sniper Elite 5, which was released in 2022.
The open structure and the associated variety of ways to get to the goal are once again. Harry hides in the high grass and behind walls, crawls through narrow openings or climbs up on tendrils and protrudes. If Nazis get in his way, they are done in close combat with the knife or their bare hands - the corpses disappear into boxes, in the bushes or are thrown into the water. Sabot -sabotaged trucks and generators literally flying curious soldiers around their ears because Harry prepared them with a grenade.
A insidiously placed mines or TNT with a contemporary bundle of buckets disassembles bucket trolleys into its individual parts that drive through the streets in some areas. Even tanks can hunt the world-class sniper with a combination of resounding floors and mighty explosives. Likewise, the Safes of the Nazis are “opened” - unless Harry has previously found the corresponding key. Or rather: Mopped out of a dead officer out of his pocket.
The requirements within the level vary in detail, but usually revolve around the procurement of important information or the destruction of a special Nazi facility. In addition, there are optional orders, for example the finding of personal letters or the elimination of well -known enemies that have a lot of dirt on it. How you get to the relevant places and places and in what way you can switch off these high -ranking goals is once again up to you.
Pumping full or creeping over?
Of course, there is also plenty of shot in Sniper Elite Resistance. Before each mission and at workbenches within the missions, your sniper rifle, machine gun and pistol equips various attachments to adapt them to your needs. Do you need more firepower or a reduced setback? Should it be a larger magazine or prefer to load faster? Your playing style determines the equipment.
In the field you will find various weapons such as heavy machine guns or armored fists that you can use until the ammunition is used up. Helpful objects such as bandages and bandages can also be found in many places. You invest collected skill points in increased health or the improvement of the "sixth sense", which makes opponents behind walls visible - perfect for a quiet approach.
Of course you can also loosen everything in Rambo manner and shoot the Nazis over the pile. As usual, the direct hits, the heads or organs are cut, are staged via X-Ray view. However, banging rifle shots and crashing explosions immediately put the attentive soldiers on the highest alert. Already on the middle level of difficulty you will quickly see a number of Nazis that reply to the fire as soon as you only guess Harry's position. If the Brit gets three or four goals, it goes to the ground. If you put on “elite scores” or even “authentic”, the Germans shoot you out of the uniform faster than “Nazis are shit!” can call.
So, as in the predecessors, the quiet gait is most sensible - and with this variant you have the most fun again. If you look around and research the areas, you will discover numerous open windows and doors, passages between houses, routes over roofs and through tunnels or even secret passages that connect important places on the map in a short way.
Likewise, you can take advantage of loud noises again to cover your own shots: with the ringing of the church bells, the last hour of the enemy scout on the distant roof terrace. With the necessary calm, forward -looking action and some skill, you can cope with every mission completely undiscovered. If that succeeds, it feels great!
No progress
Compared to the predecessor, the presentation and presentation of Sniper Elite: Resistance has developed as little as the gameplay - in a positive and negative. The open areas were designed and credible and, thanks to HDR support, have coherent lighting. However, frequent edge flickers and clipping are noticeable. The AI is sometimes strange: While some units already see you crawl over the streets from a felt kilometer, others do not itch in the slightest that a sniper rifle protrudes out of the bush right in front of them.
Melee kills from the cover left the predecessor absolutely smoothly. In Resistance, on the other hand, it happens regularly that the enemy is not automatically pulled behind the box or into the grass, but goes to the ground in front of it. This not only looks awkward, but also lets the British sniper fly quickly. Could you only pull the lifeless body over the floor and with it out of sight! But still corpses can only be worn and thrown.
Unfortunately, there is also a much greater restriction: Numerous small walls and fences represent insurmountable obstacles for Harry. You have to walk in many representations because the game does not allow you to rise over a hip -high garden gate. A few minutes later you suddenly jump elegantly over a large box or climb a meter -high wall briskly - that doesn't make sense! Instead of expanding the playful possibilities and eradication of the its predecessor, developer Wushu Studios leaves everything the same. This may be safe, but the Sniper series does not take a step forward.
Challenges for experts
As in the fifth part, you can experience the complete campaign in co-op mode. Together you get a lot faster and also more radical because you naturally have the double firepower. On the other hand, she penetrates another sniper's campaign via invasion and tries to do it. The multiplayer mode is also there again: you play pure sniper matches, fight your enemies for four or eight in the squad or make your own thing in free-for-all. Adapted games according to your own rules are also possible. Apart from maps and armament, everything works like in Sniper Elite 5.
Only the propaganda challenges are brand new. If you have collected the corresponding posters in the campaign, you unlock a total of seven missions. Under high time pressure, for example, it is important to bring 20 enemies around the corner within a urban area. Another mission tests your sniper skills, because you have to shoot from a great distance. Secret kills or head hits bring you additional seconds that you absolutely need to complete the sometimes crisp tasks. The points collected are counted towards your experience, so that you can also get new skill points for Harry via the propaganda challenges.

... you like France as a setting and are therefore satisfied with playing a DLC to Sniper Elite 5.

... you don't want to spend a full price for a game that largely copies the predecessor.
Conclusion
Unfortunately, a step backwards compared to the predecessor
It wasn't long ago that I played Sniper Elite 5 - and I liked it. In the open, but not too large areas with their numerous routes, I was able to realize some wonderfully insidious kills in the creepers. In addition, everything looked pretty and varied, so I liked to get around in virtual France to look for the German miracle weapon.
Now I experience the same process again in Sniper Elite: Resistance - and I don't like that. Protagonist Harry Hawker is only new on paper, because he plays exactly like Karl Fairburne. Nothing has changed in terms of well -known quirks. My elite scorer still regularly fails to overcome a wall that does not even extend to his navel. Some things even work worse than in the predecessor: Why melee kills are sometimes not carried out correctly from the cover is a mystery to me. And when climbing, Harry refused several times to climb into the building through a clearly open window.
Sure, the fundamental mechanics and processes work and make Sniper Elite: Resistance is playable as a whole. But the lack of innovations and fine grinding is noticeable, precisely because part 5 is still very present. At least a fresh setting could have been! So I get a disguised DLC, which, however, costs as much as a new game. That is why my recommendation is: you don't know Sniper Elite 5 so far, then it will get you for narrow money. In direct comparison, Resistance is unfortunately a step backwards.
overview
Pro
- Different weapons and activable skills
- Numerous ways within the big level
- Another focus on undiscovered procedures
- Launiger Buy Mode
Contra
- In terms of content and in terms of play, hardly any differences to the predecessor
- Technical problems (UA AI dropouts, clipping errors, edge fibrillation)
- many small objects (e.g. walls) still insurmountable obstacles