Down to the Detail - In episode 2 of the Blade Runner analysis, the search for clues really begins!

The Down to the Detail team really gets into the investigative work in the new episode. Among other things, we go to Chinatown!

Blade Runner didn't just cause a stir on the big screen. An adventure also once delighted many PC gamers.

The premiere served as a gentle introduction to the subject. Now the investigative work really begins! After the exciting start, the Down to the Detail team devotes itself, as usual, to the creation of Blade Runner in great detail - but not the film, but the legendary adventure from Westwood.

What is episode 2 about?The clues found at the scene of the animal massacre lead us back to the headquarters for evidence analysis, to the shooting range and to our first Voight Kampf test. Then we continue to Chinatown, more specifically to our friend Howie Lee, whose new chef behaves suspiciously and attracts our attention.

As we return to our apartment and our dog Maggie to get some sleep after a dangerous day at work, another brutal murder takes place...right in the heart of the Tyrell Corporation!

Was ist Down to the Detail?The podcast mini-series was recorded by Marius, Fabian and RingoDown to the Detail, probably the most detail-obsessed retro podcast in headphone history. The three love to delve deep into games and extract every detail from them - especially PC classics that have been somewhat forgotten over the years.

New episodes of the podcast usually appear first for supportersPatreonandSteady. But with an active subscription to GameStar Plus you can now enjoy listening at the same time.

Listen to the new Plus episode now!

Blade Runner appeared in the final stages of the great point-and-click era in the 1990s. As replicant hunter Ray McCoy, you investigate a massacre in a pet store at the start of the game. The main suspect is a well-read poet - and at the same time a replicant. McCoy begins the investigation.

The dystopian mood of the fictional Los Angeles in 2019 was excellently conveyed through the screen by Westwood, even with the limited resources at the time. One of the reasons for this is the voxel technology, which was very stylish at the time and would later be used in Command & Conquer: Tiberian Sun.

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