It has the number 6. The multiplayer shooter will be launched on December 6th, 2024, in which teams of six heroes each compete against each other. In addition, the game ranks up.
In addition to this good placement, the title is receiving a lot of praise so shortly before its release.And that is due, among other things, to the Battle Pass. The details were recently revealed - as you can read here:
Marvel Rivals works without time pressure
In a dev talk, developer Netease published further information on theMarvel Rivals official website. The developers also announce that the Battle Pass will not lose its validity after one season:
Additionally, after purchasing a Luxury Battle Pass, you can still redeem the rewards in subsequent seasons if you do not complete it in the current season. So you don't have to worry about not having enough time to complete it.
Marvel Rivals uses a different battle pass model than comparable live service games, in which rewards can only be redeemed during the respective season - and thus avoids FOMO elements and time pressure.
However, the multiplayer shooter is currently not the only game with this model.Alsois currently proceeding
"That's a big relief"
Nevertheless, the developers are praised by fans for this decision. In the subredditmarvelrivalsrelevant comments can be found. Write something like thisGrownAngry90sKid:
Victory for the consumer.
GhostProtocolGamingmeans:
This is such a huge relief.
WhileKisaragiFlightwrites:
I'm so glad that Battle Pass games are moving in this direction. [...]
Andsimplywebbyjust write:
And!!!!
Netease also assured that "we will charge money for cosmetics that only offer visual changes, without stat bonuses or Pay2Win elements."All cards and a total of 33 heroes are free and available to all players at the same time.
There has long been speculation about whether and how Chinese developer Netease could incorporate Pay2Win elements into Marvel Rivals. The studio assured from the start that there would be no corresponding elements. After the release of Diablo: Immortal, on which Netease worked, there was great skepticism.