Handhelds are now extremely popular-this has proven the Nintendo Switch-but also the growing market for PC mobile devices underlines every month every month. Sony and Microsoft were a bit behind in that regard - but probably not long.
Ais currently being created in cooperation with Asus near Microsoft and a Playstation 6 handheld in Japan at Sony. What the portable PS6 has on the box has only recently been limited, and it will probably not make it to the performance level of the PS5.
PS6 handheld becomes far less than the PS5
That's what it's about:According to many, overlapping reports of credible insiders in the make. Both the news portalas well as the console experts fromhave received information about the handheld of anonymous developers.
However, the insider Kepler_L2 broke his silence.The Leaker, known for its extremely reliable statements, wrote in the NeoGAF forum that Sony is working on two so-called SoCs for the PS6 in cooperation with AMD-a handheld and a stationary console.
A SoC is a system-on-a chip, i.e. a computer system that combines elementary components such as memory controllers, processors and the one-and-output management on a chip. And what the SoC can do has Kepler_l2 againspecified:
"It will be a 15 watt SoC that is manufactured in 3 nanometers."
So the chip is supposed to consume 15 watts and thus roughly on the level of onelie or just above one.
And a comparison to the PS5 can also be drawn:Because depending on the model, it is available between 200 and 230 watts, i.e. the converted tenfold of the maximum power budget that the mobile PS6 processor can pull. A similar graphic level will be almost impossible.
After all, however, a 3 nanometer process should be used instead of 6 nanometers as in newer PS5 models (apart from the Pro) and 7 nanometers in the original PS5. This increases the performance, with little electricity being used. However, it will not be enough for the PS5 power.
Why does the handheld get so little juice?
With a handheld, Sony has to be very surprisingly payable for energy consumption in order to keep the battery life high. After all, you should play for more than a few minutes.
15 watts are a typical value in this regard, so it can be squeezed out of current battery technology for about 2 hours of play.
As a rule, however, nothing is needed, after all, the screen is also much smaller and lower, so games should also look pretty good on it.
And that batteries are still developing greatly in the meantime is also rather questionable, after all, the handheld is supposed to appear to be PS6 launch in 2 to 3 years.
With more powerful battery cells, the SOC could certainly become even stronger, but that something changes in this regard (at a passable price) is very unlikely.
What would you value more? A high battery life or the maximum of performance?