Better switch them off - console experts say that a popular TV technology has a big problem on the PS5 and PS5 Pro

Because of God of War, the PS5 Pro actually does not need to be afraid, but already before other VRR games.

Has you already noticed it? Although you have activated VRR on your PS5 and your television, jerking games at regular intervals. The technology for variable frame frequencies should actually avoid stuck by adjusting the frame frequency of your TVs exactly to the frame rate of games. Digital Foundry has now adopted the problem and confirmed for a variety of titles.

VRR has a jerk problem on the PS5 and PS5 Pro

For a video, the two digital foundry editors Oliver Mackenzie and Alexander Battaglia looked closely at the VRR implementation on the Curren Gen-Playstation consoles. Before that, there were several indications that there are probably no jerklers who shouldn't be there.

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Especially in the course of the PS5 Pro, the jerking noticed many players.Because with the expensive premium console, the refresh rates of significantly more can be activated than before, since the device has more power and is designed for modern television.

VRR then represents the actually fluctuating frame rate fluently because no more intermediate images have to be inserted.

With many games like, demorandHowever, there is a short jerking that, according to Digital Foundry, appears every 8.3 seconds. However, only when you play for more than 20 minutes. Before that, the game runs stutter -free.

Why this happens is not yet clear, but it is believed that it is rounding errors in the frame frequency used. The PS5 actually does not spend a full 120 Hertz, but always 119.88 Hertz. This is actually not a problem for television, but then probably with VRR, because at some point there will be a de-sync.

Every 8.3 seconds, a frame is then left out purely mathematically, which can then be perceived as a stipper, regardless of how high the game's refresh rate is. This also explains why the short stipper occurs in the same rhythm.

Not every game affected!Digital Foundry estimates that around 70 to 80 percent of the PS5 games tested were affected, sometimes even if they are output in 60-or more precisely 59.94 Hertz.

Because even with less than a 120 FPS mode, VRR can be promoted in the system settings of the PS5 and PS5 Pro, but probably not always completely flawless.

But there are also some exceptions likeor, who showed no stipper in over 60 fps after almost 20 minutes of gameplay, so were not affected by the problem. And this knowledge could make a cross -game fixed fix.

A software problem would be the worst case

If the Hertz discrepancy is not caused by a problem in the system software of the consoles, but rather by the games, developers have to push a patch again.

Among other things, Alex Battaglia speculates that the mistake in the development environment of Sony could be. Outdated versions of VRR support could cause jerking, and whether it would be readjusted again with every game would be highly questionable.

Until it comes to a fix, the two editors therefore recommend leaving VRR off if possible and more likely to use fixed 60 or 120 fps, provided that the corresponding game also reaches these goals largely. And well ... unfortunately that is not always the case these days.

There are no problems on the Xbox:In order to check whether the games could not be in general, for example,used as a reference on the Xbox Series X.

There was no jerking after 20 minutes of gameplay, so the Hertz differences don't seem to be there. On the other hand, the Open World RPG jerky on the PS5 and PS5 Pro every 8.3 seconds.

Have you already noticed the VRR jerk?