PS5 developer says We have fully exhausted the console and we believe that in the word

Astro Bot does not work that way, but is not so easy to manage in some scenes.

With every console, the question arises at some point what games look like when you fully exploit the hardware. With the PS3 it was, for exampleWith his lifelike protagonists, with the PS4With a screen -filling action on the ongoing tape, and on the PS5?

It is still on the market for a while. According to the developers of Team Asobi, the game of 2024 --The Current Gen-Playstation already brought to the technical limit.

An inconspicuous platform brings the PS5 to the maximum performance

That happened:A few days ago, some fans were able to meet the developers of Team Asobi for a special meet-and-greet event in the Japanese Sony headquarters. The winners of a photo contest have been given some secret insights into studio-internal development details and then they were able to ask a few questions.

It went howFamitsureports, among other things, about the performance of the PS5 hardware. A fan was overwhelmed when hundreds of small gemstones fell from the sky, with which it could also be interacted in real time.

The player wondered which effects Astro offered the Power of the PS5 to the limit, and the game programmer of the game, Takumi Yoshida, also found an answer directly:the water!

The cool wet can be soaked up and sprayed by the protagonist in his sponge form, for example to remove fires or grow plants. A remarkable fluid simulation is used, which the PS5 "brought to its limit".

The frame rate was completely unstable, but the team had optimized this part of the game at the very end, so that the jump 'n' run continues to run close to 4K and especially in stable 60 fps.

In addition, Yoshida is proud of chopping tree trunks as soon as Astro offered with his laser feet. For every video in which the wood tribes are ignored, he therefore fires the players internally:

"Cut it off! Cut it off! "

We too are extremely enthusiastic about the physics effects

Astro Bot is not an obvious graphic bomb at first glance, but the cute game delivers plastically modeled, extremely detailed environments with chic reflections as well as countless particle effects with stable 60 fps and largely 2160p.

This means that the title among the entire 1080p aaa games is almost an exceptional case these days,For one of the most beautiful games in 2024, we chose it above all because of the physics effects:

We get such a pretty form of interactivity too rarely these days and we also believe Yoshida in the word that the console had to go to the limit.

Above all, the reasonably realistic behavior of water is an enormous performance eater and the processor of the PS5 is actually not exceptionally well equipped. Therefore, the vast majority of games also reduce the interactivity of liquids to a minimum.

The fact that the PS5 has already reached its practical limit can already be guessed at in a way. Many graphically elaborate games look blurred or have to struggle with backlas because they demand the Playstation to the utmost.

How well perfectly optimized first party title will look towards the end of the PS5 generation can hardly be predicted. Intergalactic could set a new record, just like Saros or the Ghost of Yotei, which is still up to this year. But then they will probably not install as much physics as Astro Bot did ...

What do you want from developers? As much as possible graphics effects or a higher level of interactivity?