Is more enthusiastic than earlier parts, but is still quite confusing as a newcomer. A lot is hardly or not at all and the menus are sometimes unnecessarily complicated. In addition, new opportunities are constantly being added. Something can be overlooked quickly.
The forging menu at Gemma can be confusing at the beginning. On the one hand there are the weapon trees, then an extra rider for improvements, while jewels for useful buffs, on the other hand, are inserted into empty slots under "Change equipment"-in addition to many other functions.
This structure is certainly not really intuitive.In addition, the best weapons are a little "hidden", at least if you were used to many hours of play, all variants you can build at a glance.
It is easy to overlook that you can continue scrolling to the right to get the strongest, i.e. level 8 weapons, to be displayed.
On Reddit, a fan reported that it has only noticed by chance.
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The person reports:
77 hours in the game and I find it out .. LOL, I would never have noticed that if I hadn't tried to grab my phone and accidentally came against the controller.
However, this does not mean that the person has actually overlooked the entire 77 hours to scroll on the side, because the weapons are only unlocked in the high rank after a while. Before that, everything can be seen at a glance, which is the danger of not looking at all, but also enlarged.
This is not the only point that can be easily overlooked. Another fan reports in the comment: "Well, I have a friend who played the entire story with low rank armor because he didn't notice that high armor is in a different construction tab."
In fact, the high rank equipment is easy to overlook when we are used to having only one tab for armor until the first credits according to Chapter 3 and suddenly adds a second one.
Now you are asked: Are there mechanics and elements that were only introduced later in Monster Hunter and that you completely overlooked because you have not got used to it from the start?