Monster Hunter Wilds runs on PS5 and Xbox in performance mode only in a measly 720p resolution, say technology experts

Digital Foundry's technology experts took a close look at Monster Hunter Wilds.

Many a modern title runs in native 4K resolution, but then at least on PS5 and Xbox Series S/X usually not with 60 fps. Atare sacrificed for performance mode and a pleasant refresh rate.

In some cases, the game should only run in 720p, which is then scaled up to 4K with the help of the outdated FSR 1-upscaler. According to Digital Foundry, it is no wonder that the otherwise extremely successful open world game sometimes looks so washed out and blurred.

Monster Hunter Wilds: Sometimes performance mode probably only creates 720p and therefore looks what it looks like

That's what it's about:Monster Hunter Wilds appears in a few days and is currently home to the other.that it is the best game of the year so far and we too have the new Open World part in largecertified to be the best title in the series so far.

Here you can see our test video:

But there is something on the look:As good as Monster Hunter Wilds, there is at least a small catch on the matter and especially for technology nerds. If you want to play the new Capcom game with a brisk frame rate, you have to choose the performance mode on PS5 and Xbox Series S/X-and make a lot of compromises.

Partly only 720p:The native resolution of Monster Hunter Wilds is dynamic in performance mode and is actually aiming for 900p as the goal. Sometimes 1080p are even reached, but it always goes down to the 720s area. Here is expressly meant the native dissolution, howDigital Foundry in a detailed videoexplained.

For comparison:Where the performance mode is on average at 900p, the quality mode comes on average to 1656p resolution. The balanced mode, which is aiming for 40 FPS, in the meantime outputs around 1224p resolution.

This is then taken into account: what you see on your 4K monitor or TV in the living room when you play Monster Hunter Wilds is not a 720p resolution, but a picture highly scaled with the AMD-Upscaler FSR1. The higher the native, underlying resolution, the better of course the output result.

FSR works howor, only usually with something worse results than, for example, Nvidia's DLSS. Above all, the fact that we are not dealing with the current FSR version here should also ensure a washed-out and blurred picture, but the old, very first one, which is particularly notorious for this.

In the meantime, at least on the PC, with modern graphics cards and in more or less current titles such as COD Black Ops 6, Final Fantasy 16 or God of War Ragnarök, AMDS FSR 3.1 can already be admired.Monster Hunter Wilds is lagging behind on PS5 and Xbox Series S/XAs for technology, and of course that is also noticeable.

How important are resolution and frame rate in a game like Monster Hunter Wilds? Which mode will you probably prefer to play?