For a week, many Heinrichs from all over the world have been exploring the beautiful, medieval Bohemia in. The medieval RPG was able toinspire in particular through his immersion. The developers of Warhorse Studios will have achieved them with their attention to detail, but also the impressive performance.
Kingdom Come: Deliverance 2 would not have become so beautiful or so liquid in the Unreal Engine 5-at least according to Warhorse developer and co-founder of the studio Daniel Vávra.
Kingdom Come: Deliverance 2 could not run in the UE5, according to the developer
In one alreadyeleven months old InterviewVávra spoke about the decision for the Cryengine for Kingdom Come: Deliverance 2 in the Fantastický podcast. The reasoning sounds very simple:The game would not have run on any other engine at the time of development.
Vávra also spoke in the podcast about theUnreal Engine 5 and their current problems. Among other things, he noticed that there are not many modern open world games with the Unreal Engine 5. Instead, titles such as the Assassin's Creed series have specially developed engines.
It became more specific when vávra overexpressed that is currently under development in the UE5. When he spoke to an unknown person of CD Project Red about the development progress of the game in early 2024, Vávra apparently learned that the Open World had not yet been completed. Only individual areas and landscapes seemed to have been present a year ago.
Vávra has eleven months agoTwo core problemsnamed that make the development of open world games in the UE5 difficult.On the one hand, the engine is not made for the wide range of terrain.
On the other hand, performance makes difficulties.Even if a forest and vegetation were successfully generated, according to Vávra, expensive hardware and restrictions in the game world are needed to present the corresponding area.
"You would need a PC that costs [8,000 euros] and yet at most four people could run around. Even the computer that costs [8,000] euros could not let [the game] run."
Daniel Vávra should know what he is talking about because Kingdom Come's performance can convince our tech professional Chris himself:
Warhorse Studios worked within the Cryengine with so -called Svogi. To put it simply, this technology converts the game world into three -dimensional pixels with which it works, saving itself a lot of computing power. Kingdom Come: Deliverance 2 impressively demonstrated that the result can be seen.
Do you notice the unreal engine 5 in open world games, and how did KCD2, in your opinion, master the balancing act between graphics and performance?