This day is published with The First Berserker: Khazan another Souls-Like and there is still a lot to polish. A first update is now there and some bosses.
Today is the release date of The First Berserker: Khazan, another Souls-Like that some have been able to play for a few days. The previous reviews on Steam look promising. With the 1,800 players who have already gambled thanks to Deluxe Edition and evaluated the game on Steam, the positive reviews are 94 percent.
But the game still has its quirks, our Souls-Like veteran Dennis was also able to get started in advance and still attests to the game some balancing problems. "I know how to cry about the level of difficulty in the test of a soul-like might, but if I have my problems even in Easy Mode as a genre veteran, then hopefully something is wrong. Representative, "he writes in his.
And his wish has already been heard, because a first update is now available and optimizes some of the balancing. This includes the increase in the damage caused by the brutal attack of the major sword. There was also screwing on a javelin ability, which has not yet been properly functioned. The bosses Viper and Maluca received nerfs, while the skills of some other opponents are improved somewhat. Easy mode, where Dennis had to nagging, was also adjusted, so that it has to accept less damage and endurance loss and generally gives more damage. You can find more information about the changes in oneThe developers posting on Steam.
The developers have already promised further adjustments that are already being worked on and a free DLC has also been confirmed for May, at which further details are to be given at a later time.
The First Berserker: Khazan is an action role-playing game that is based on the universe of Dungeon & Fighter, a Korean MMO and wants to stand out through various mechanics in the combat system from other soul-like and that works really well, at least in the approach: "What did the first few minutes with The First Berserker: Khazan are pleasantly surprised. Having, the combat system with all the simplicity equipped with enough deep and smaller ideas such as experience points through experiments in boss fights loosen up life. "