News - Assassin's Creed Shadows: This graphics modes have the game on the consoles

The release of Assassin's Creed Shadows is getting closer and now Ubisoft has commented on the graphics modes of the PlayStation consoles and published a new gameplay walkthrough.

Ubisoft continues to try to convince the players of the advantages of Assassin's Creed Shadows in order to boost the sales of the title, which is important for the publisher,. In oneNew entry in the PlayStation blogTherefore there is a walkthrough of a mission in which Yasuke and Naoe infiltrate a castle to present the different ways of playing the two characters again.

Apart from that, there is also an interesting section of the graphics modes that will be available to you on the Playstation consoles. Meanwhile, Ubisoft also submitted the Xbox specifications and they look at least on the Xbox Series X as well as with the PS5.

Accordingly, Assassin's Creed Shadows comes with three graphics modes, only on Xbox Series S you have to make compromises, there is only a graphics mode:

  • PS5/Xbox Series X – Performance Mode: 2160p hochskaliert, 60 FPS, selektives Ray Tracing

  • PS5/Xbox Series X – Fidelity Mode: 2160p hochskaliert, 30 FPS, Standard Ray Tracing

  • PS5/Xbox Series X - Balanced Mode (required 120/240Hz display and HDMI 2.1): 2160p highly scaled, 40 FPS, Standard Ray Tracing

  • PS5 Pro – Performance Mode: 2160p hochskaliert, 60 FPS, Standard Ray Tracing

  • PS5 Pro - Fidelity Mode: 2160p highly scaled, 30 fps, extended ray tracing

  • PS5 Pro - Balanced Mode (required 120/240Hz display and HDMI 2.1): 2160p highly scaled, 40 fps, extended ray tracing

  • Xbox Series S - 1620p hochskaliert, 30 FPS, selektives Raytraing

The raytracing steps mentioned are also explained: Selective ray tracing is used to calculate global lighting for diffuse lighting in the hideout part of the game.
Standard ray tracing is used to calculate global lighting for diffuse lighting in the entire game world. Extended ray tracing includes the complete support of raytracing to calculate global lighting for diffuse lighting and reflective surfaces in the entire game world.

On March 20, you can then convince yourself of which of the settings is the right one for you, then the game for PC, PS5 and Xbox Series X/S appears. Oh yes, here is the gameplay walkthrough: