Microsoft boss sees a real advantage in the Xbox Series S

The Xbox Series S could help Microsoft developing a gaming handheld. (Image: Asus, Microsoft)

Phil Spencer, the CEO of Microsoft Gaming, revealed in an interview why he thinks it's good that game developers have to develop both for the Xbox Series X and the weaker Series S.

That is why this is important:Some game developers, such as Game Science () openly spoken out against the parity clause. This forces game developers to optimize their games for both the Xbox Series X and for the Xbox Series S and offer the same features on both consoles. Microsoft sees this clause a great advantage for the development of a gaming handheld.

Im Detail:The Xbox Series S is the cheapest home console of the current generation. But it is also much slower than the Xbox Series X or the PlayStation 5. Phil Spencer has now expressed itself in an interview with Youtuber Destin Legarie on this topic and - unlike some game developers - sees the parity clause as "a real advantage" to.

  • With the rise of the gaming handhelds and even the introduction of the Switch 2, he sees an advantage in the fact that game developers have been developing games for Series S for years.
  • The scalability of today's engines makes it possible to cover a wide variety of device specifications: from powerful gaming PCs to battery-driven gaming handhelds.
  • According to Spencer, the specifications Xbox Series S are very similar to the gaming handhelds that appear today.

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Past criticism of game developers:In the past, the developers of »«And» Black Myth: Wukong «complained about Xbox Parity or at least disclosed that it presents them with challenges.

Opinion of the editor

Duy Linh Dinh:An Xbox handheld should use the Xbox operating system and be a real console-and not a portable handheld PC.

This has some advantages:

  • Easy operation of a console
  • Quick Resume is still the best feature of the Xbox consoles
  • Possible subsidization via game passport or game sales can press the price down

The best scenario would be a parity with the Xbox Series S, so that game developers do not have to develop new versions for a third Xbox. All games of the Xbox Series S should also run on an Xbox handheld.

However, the APU in the Xbox Series S is out of the question because it requires a large heat sink. Microsoft would have to use another chip that comes to the performance of the Xbox Series S, but with a lower power consumption.

I think the change to an ARM processor, such as in the Nintendo Switch (2), is unlikely, because otherwise the games of the Xbox Series consoles would have to be emulated-these were developed for the X86 architecture.

My wish is an Xbox Series S with a built -in screen and controller. But that is easier said than done.

What do you think of the Xbox Series S? Do you have one yourself and are you satisfied with the console? Do you think that it "holds back" the current generation of consoles or do you also see it as a great advantage for a future Xbox handheld? Write us your opinion on this topic in the comments!