Frames! We need more frames! Where do we get them from? Lossless Scaling! The 7-euro program on Steam supplements, among other things, upscaling and frame generation if it is not integrated in games.
Lossless Scaling Adaptive Frame Generation has introduced for a few weeks. That makes the tool even better than it was before and also a little easier to use.
What is Lossless Scaling?
Basically, Lossless Scaling can increase the resolution of a game without influencing the performance too much and can generate additional frames to get a more fluid image. Simply put: it does what Nvidia's DLSS and AMDS FSR do - upscaling and frame generation (among other things).
what the program has on it. Nevertheless, here again the functions in the quick run:
- Resolution scaling:Enables the high scaling of games and videos on higher resolutions.
- Various scaling algorithms: Offers options such as Integer Scaling, Nearest Neighbor, XBR, Anime4K and others to meet your needs.
- Increase in performance/frame generation:Can improve the image rate (FPS), especially on performance -limited systems.
- Improved image quality:Reduces artifacts and blurring for a clearer picture.
- Width compatibility:Works with many games and applications, as well as on many different devices.
- Optimization for handheld devices:Supports various Windows handhelds and can work miracles there for the frames.
The new function: adaptive frame generation
In the meantime, the roster has expanded to adapt the adaptive frame generation functions and thus offers an additional option to adapt frame generation according to your request.
What is adaptive frame generation?If you instead of theparty
Frame generation The adaptive chooses, give the target FPS that you would like to reach.
Instead of always generating frames with a fixed factor (for example 2x or 3x), the adaptive frame generation adapts these multipliers dynamically in order to achieve and keep your desired target frame rates.
Probably the biggest resulting advantageIn my opinion, the constant fluid image is that you get. For example, I can play Monster Hunter Wilds with 165 fps and use my screen fully.
It also makes sense if a game has a fixed FPS limit or you can only select a predetermined FPS limit that does not fit exactly with the repeat rate of your monitor. In such cases, the adaptive scaling ensures that the representation has a more uniform effect and microruckler is minimized.
My tip: No matter whether fixed or adaptive frame generation, if you limit the FPS in your game to a number that can master your graphics card with certainty and, for example, set the target FPS twice as high, this ensures a liquid and constant image, because on the one hand the FPS is higher (thanks captain OBVIOUS) and on the other hand because the multiplicator of the FPS does not have to be adjusted as often. This also creates fewer artifacts.
Example: Suppose you have a screen with 120 Hertz and your PC always creates between 70 and 80 fps while playing. Now put the maximum frames in the game to 60 and the target FPS in Lossless Scaling to 120. I choose 60 as a frame limit, since activating the frame generation is again drawn to the performance and the actual frames are reduced.
Now constant 120 frames are certainly issued and even framesdrops in certain areas or fights are easily balanced. The closer you are to the target FPS with your rendered frames, the fewer artifacts and latency problems you will get.
Wait a moment. Artifacts and latency problems?
The disadvantages
I keep noticing graphic artifactsthat are getting stronger the more frames can be generated by Lossless Scaling. In general, the image quality is not as good as without a frame generation. But in my eyes, this is a narrow price for a continuous liquid picture.
And as is always the case when it comes to frame generation, the latency also wants to be mentioned, because every technology that pushes frames between the rendered frames has problems with input lag. In my opinion, this stays with the games I tested (includingand) very limited and didn't bother me.
This can be because I tested with an RTX 4090 and that the basic FPS is generally quite high. With a weaker graphics card, more frames have to be generated to get the same FPS. This in turn leads to more artifacts and latency.
Why should every player know this feature?
It is the case that you can optimize your frames and set up upscaling with Lossless Scaling, but that's not the reason. It applies to both adaptive frame generation and the complete software:
Not everyone has a current and strong graphics card, but with Lossless Scaling, significantly more players with older GPUs could play current games in good or at least acceptable quality. The more players from this tool know, the more players can enjoy current games. A wonderful thing if you ask me.
Conclusion
Adaptive frame generation is a super practical addition to the existing roster of functions in Lossless Scaling. The new function also ensures that setting up and optimizing becomes much easier, for example, because you simply specify the maximum repetition rate of your screen as a target FPS.
For 7 euros you get software that can significantly improve the gaming experience with some GPU intensive games and older titles without upcaling or frame generation support.