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Update from March 10, 2025:On the occasion of the PC publication of Rise of the Ronin, we have released our original test of the PS5 version of 2024. The first campaigns for PC technology follow after the release.
Is a game on paper that I always wanted. So long I have from oneAssassin’s Creed in Japandreamed and an offshoot of the attendant series, which finally offers me really deep, demanding struggles that I do not get out of thanks at some point thanks to the level and loot system.
And then my dream game also comes from Team Ninja, who have long proven with Nioh and where Long has proven that their combat systems are beyond any doubt. Elegant parades, fast swear rolls and brutal counter attacks included, which invite every opponent to the nerve -wracking death dance.
Fits you if ...
- Your tough and versatile fights like
- Perfect parades or counterattacks you miss dopamine spurts
- You long for an unused open world setting
Doesn't fit you if ...
- You need a captivating story with deep characters
- You are quickly frustrated
- You get the snout full of standard activities in open worlds
In the fights, the open-world game is actually not possible and skilfully puts Assassin's Creed and Co. in the shade. However, the developers should have been better inspired elsewhere at Open World and Story.
Where Rise of the Ronin otherwise shines in detail and where it weakens,You can read here in our Gamestar Plus test of the PS5-exclusive open world title. Beginet tips So that you avoid my mistakes right from the start, you will also find here:
And so that you can get a picture of the game, we have uncommented gameplay here that discreetly reminds Assassin's Creed:
Playable history hour
At the end of the 19th century, Japan sinked into chaos and offers breeding ground for many exciting conflicts that I can experience up close - for a change, Rise of the Ronin is not going to the Feudale Japan of the Sengoku era. Instead, I am thrown in the middle of the rough transition phase between old Japan and modernity.
The country opens up to the West, the case of the Shogunat (and thus the old government) seems to be right and as a Ronin - as a lonely samurai without Lord - I am somewhere in between.I have the choice whether I put the death blow to the Shogunat or use it for his receipt.
Together with my twin (you can create two characters), I am trained from an early age to assassin or assassin. However, our first mission is already a bit wrong: the siblings are separated and years later my lonely warrior is traveling alone. But not for long - I quickly find a resistance group from other ronin who stand against the corrupt shogunate. This seems to get the country to the foreigners for its own prosperity and thus brings a lot of suffering, such as the cholera into the country.
Decisions have a large or small influence on the plot. If you let this criminal go, he will join you later. But you can also just suffer it.
It doesn't stay that simple in Rise of the Ronin. In the course of the I also get to know the opposite side about 40 hours.Nothing is black or white, there are honest, good people on both sideswho want the best for Japan and his residents and those who go over corpses for power and their ideals. Despite the gripping starting point, the narrative rarely gets going.
On the one hand, this is due to the presentation: figures such as the Geisha Taka, who secretly spies on the shogunate or the freedom fighter Genzui spool rather wooden theater speeches than to show real emotions and on the other hand it is clearly noticeable that the historical conflict over the personal individual fate.
The story is above all a vehicles to bug us to the locations and fights, which is why Team Ninja leaves narrative potential here. Incidentally, the Japanese setting is on the atmospheric, if you have no problem with subtitles, but the German version has also been achieved. In the trailer you can get an idea of it yourself:
No black and white painting
After all, Rise of the Shogun web from the start, but interesting decisions in the story. This happens, for example, on a small scale when I spare a bandit leader on a side mission, which in the future will rush to help me with orders in the fight.
Or on a large scale when it comes to which side I ultimately struggle. Depending on which orders I accept, I increase my favor with certain characters or one of the two sides (pro or contra-shogunate). This not only rewarded me with new weapons or armor, but also opens or closes me other missions and also lets me compete against former allies who confront me for my actions and open up other perspectives.
For example, if I attack a basis of the British with Genzui, I surprisingly meet Ine doctor, whom I have already helped. It stunned to me that the foreigners help her fight the cholera and shows me my short -sighted, violent view of what is happening. Genzuis anger is based on the death of his family, which was demonstrated by the introduced cholera, and I also understand his motives.
Rise of the Ronin succeeds in doing the same that I keep questioning both sides - none is plump as purely good or bad. If you tackle your hair about it, you don't have to despair: An integrated time beam lets youExperience earlier missions and locations again at any time and make decisions again.