In conversation with Warhorse's in -house historian, she is open and also explains what she is very proud of.
OverTo speak is often not so easy. A game with such a credible medieval world leads to it too easily to put terms such as realistic or historically accurately in the mouth. But you go on thinner ice cream than many people think.
Anyone who deals a little with historical science knows that a video game is not able to do both. A game can only interpret the story and often has to compromise. Even so that modern people can find their way around this world, or to tell stories that would actually have been inconceivable.
Nevertheless, you have to crime KCD 2, of course, how much effort went into the complex research and what kind of love the whole team has always tried to take up historical facts and to knit a plausible version of the late medieval Bohemia.
Who did we talk to?
My name is Joanna Nowak and I have completed a study of monument preservation with specialization in the preservation of old architecture. I did my bachelor's degree at the Nikolaus Copernic University in Torun, Poland. This was followed by my master's degree in art history at the University of Gdansk. For years I mastered my skills in painting, graphics and learning foreign languages that I was able to combine with digital drawing (mostly technically) and photography. This helped me a lot to realize my personal projects and to deepen my research in the field of architecture, which finally made me work at the Warhorse Studios in the area of concept art.
Warhorse's historical advisor Joanna Nowak, who has been a wide range of art historians since 2014, had a large part in combining historical accuracy with playability. We thrown her a few questions before the release and were surprised by some answers.
About the challenges in the job
Gamestar: What is the biggest difference between your usual work and working for a game developer?
Joanna Nowak:The development of a game has been my main focus for so long that it now feels very natural. If you want to know how it differs from working at an institution or university: I only have a short experience in such environments, but I can certainly say that working in a studio is less bureaucratic, better paid and more independent.