Oblivion Remastered with Raytracing: No matter how you choose, there is always a catch

A look at the distance in Oblivion Remastered is currently revealing various graphics errors.

but can sometimes look even better if your graphics card supports raytracing technology and you can live with fewer FPS.

In the settings there is the corresponding "Lumen Hardware RT" option, the form of unreal engine 5 for raytracing. However, if you have activated an additional option in the settings, you have to accept a graphic downgrade depending on the scene.

Oblivion Remastered: Deactivated "Image Reflections" for more beautiful reflections

The "Screen Space Reflections" option, or as it says in Oblivion Remastered, "image area reflection", sometimes causes graphics errors and less beautiful reflections in the water.

If you deactivate the option in the settings, you will get the usual chic water reflections conjured up on the monitor - provided you have activated "hardware lumen rt".

MIT SSR Hardware Lumen RT (ohne SSR)

The reflections in the water can be seen in dungeons!

Hardware Lumen RT Software Lumen RT

If the graphics card does not subsequently subordinate lumen hardware RT, switches Oblivion remastered to "Lumen software RT", with corresponding losses in the graphic.

But be careful: Unfortunately, this technology in Oblivion Remastered has a catch. In the open world, as with »SSR« we noticed some mistakes.

From a great distance, many details such as trees or buildings are missing in the reflections. More details become visible when getting closer, but the objects are incomplete in places.

For example, if a tree is reflected in the water, only the trunk can be seen. No trace of leaves and branches. With »SSR«, foliage is in turn.

As Christian shows in the video linked below, there is no details in the open world with raytracing. With SSR, leaves and branches are available.

In dungeons, where you tend to be closer to the objects, things look different again. Raytracing or hardware lumen does his work here (as can be seen in the pictures above). At least we have not noticed any graphics errors in the caves and sewers.

There is currently no 100 percent satisfactory solution

Until an update for Oblivion Remastered may fix the graphics problem, you have to put up with one of the problems:

  • Screen Space Reflections (SSR), which sometimes ensures unsightly graphic errors, but at least some details are preserved.
  • Raytracing, which ensures beautiful reflections, especially in dungeons, but also misses details in the open world.

Raytracing ("Hardware Lumen RT") ensures a good graphic hunger, so that the choice could be superfluous for some players anyway. In the open world, we have to switch on on more modern graphics cards frame generation to get over the magical 60 fps.

How has Oblivion Remastered going with you so far? Have you identified other (more serious) graphics errors? With what settings do you play Oblivion Remastered? Have you returned to Cyrodiil after 19 years or are the old mechanics in the side of you now? Write it to us in the comments below!