With 1.5 million copies sold remainedfar behind the expectations of EA back -. Despite a long development time and great fan expectations, the game could not reach a wide audience.
While many players praised the new characters, the gameplay and the graphic, there was criticism of the story and the writing. In addition, the game was attacked by parts of the community due to its alleged "woken".
For EA, however, the cause of the failure seems to be somewhere else. According to CEO Andrew Wilson, the game could have been more successful-if it had become a live service title.
EA's eternal live service dream
In a current financial meeting, Wilson commented on the disappointing sales figures:
In order to grow beyond the nuclear audience, games have to go into the developing requirements of the players who, in this popular category, are increasingly looking for high -quality stories for functions for shared worlds and a deeper integration. Dragon Age had a strong start and was rated well by critics and players; However, it was not sufficiently well received by a wide audience in this highly competitive market.
Translated: The game should not only have offered a good story, but also multiplayer elements and long-term binding from live service. A questionable argument when you consider that bioware originally planned exactly that - and only after the flop ofTo do this, decided to make a pure single player title.
However, EA does not seem to see that precisely such forced live service experiments have failed several times in the past. Anthem is only one of many examples, as is numerous other games that are thanNext big live service hit
were announced and then disappeared in insignificance - someone else remembersor?
There is another way
While EA is looking for reasons why The Veilguard has not sold more often, another game shows that it is also possible without a live service:. A classic role -playing game, with a clear focus on single players - and one of the best and most successful games in recent years. The same currently applies to.
The demand for well-written single player RPGs is therefore definitely available. But instead of learning from it, EA now seems to pull the wrong conclusions from the sales debacle.
What does this mean for Mass Effect 5?
The biggest concern is that EA could repeat the same errors at Mass Effect 5. The development of the next bioware game is still ongoing, but the recent restructuring at Bioware-- let nothing good.
Mass Effect 5 has to be a hit - but if EA thinks further in the wrong direction, the chances are not good. Should EA insist that Mass Effect 5More live service
It could be the final death of bioware.