If upscaling techniques such as DLSS from NVIDIA, FSR from AMD and Xess from Intel are well implemented in games, it is a no-brainer in my eyes to use them. Finally, in such a case, they enable more FPS with constant (or even better) image quality.
That is why I also consider the upscaling to be the most important graphics setting that is currently available in games.
For titles like the newWith high demands on the hardware, this applies all the more. So I find it so gratifying again how exactly it takes the game with the upscaling options.
What I mean by this explains and show you briefly in the following video:
In a nutshell, I look forward to the following details:
- All important modes are represented (DLSS, FSR, Xess, Taa).
- You can see at a look at a look at how strong the resolution in the three upscaling levels
Quality
,Balanced
andPerformance
is reduced in each case. - You can create your own upscaling level and manually determine how much the resolution should be reduced.
- It is possible to set a dynamic resolution in combination with a target value for the FPS. In demanding scenes, the resolution can be reduced more and more and in less demanding scenes.
In my view, it should be that exactly every game with these options!
Everything important about the playful quality of the new Assassin's Creed part, my colleague Dimi tells you in detail
How do you feel about upscaling?
If we are already on the subject of upcaling, I would like to take the opportunity to ask you how to deal with it.
So take part in the following survey, I look forward to every voice cast!
In addition, as usual, you can use the comment function to tell us more precisely, under which framework conditions your upscaling uses and how your experience in terms of image quality is included.
You no longer have to be patient until the release of Assassin's Creed Shadows: At Ubisoft Connect, you will be ready for Ubisoft Connect on March 19 from 11 p.m.