Tempest Rising in the test - Command & Conquer is back, it is now only called differently

Tempest Rising not only scores through nostalgia at RTS fans, but also convinces with exciting campaigns, fast gameplay and rock soundtrack.

I don't know if we will ever see a new Command & Conquer from Electronic Arts. In view of what was delivered with Command & Conquer 4, I am not even sure whether I want that at all. Then better more remasters of the good classics. The gap with regard to a modern C&C fills other games quite well. For example. Roughly speaking, it plays like Command & Conquer. It feels like that. It sounds like that. It's just different. But it doesn't matter, because it is a real joy.

The similarities, or inspiration, cannot be dismissed. First of all, this is about the struggle of two factions (Global Defense Forces and Tempest Dynasty) and a mysterious substance called Tempest, which is spreading out in the world and is broken down by both sides. Has anyone said Tiberium here? No matter, by the way, it won't stay with these two factions, later a third party will be added.

Basically, the respective political groups naturally take place with a certain similarity, after all, everything follows the stone and scissors-paper principle. Nevertheless, there are a number of differences, for example in the type of weapons used. In addition, the GDF gives a more technologically progressive impression, while the Tempest Dynasty feels even more on mass. On top of that, the latter also use mobile refineries that can be brought directly to speed fields and placed there.

Otherwise, the process here for fans of the genre causes less surprises. By breaking down your tempest, your bank account fills. In question, you are investing in the construction of new buildings on the one hand. The more you build, the more power plants you need. And the more money you want, the more silo you should build. Furthermore, the coal puts the coal in building a powerful army made of infantry, vehicles and air units. Ships don't play a role here. As for the gameplay in general, we move here in the direction of the rather faster variety, so really more like C&C orAnd less like an Age of Empires.

As a result, Tempest Rising takes off from Command & Conquer is that you collect two types of points. Once for the arsenal and once for doctrines. With both of them, you can effectively unlock different bonuses depending on the faction. The doctrines are permanent, with the arsenal you can adapt your equipment to the available slots before each mission, whereby each type of equipment occupies a certain number of slots. And these are many different things, such as repair training, which automatically regenerate GDF vehicles outside of fighting up to 50 % of their health. The more you unlock, the more you have to think about what could be useful in the next mission.

Tempest Rising - Screenshots

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The right feeling

Through these basic requirements and similarities alone, Tempest Rising exudes C&C feeling from the first second. This is reinforced by other things. On the one hand through the soundtrack, for which C&C veteran Frank Klepacki got on board. I couldn't make a similarly legendary piece like the Hell March from the alarm level red here, but his music sounds as usual as usual and could just as well come from a new C&C. He still has it on it and his soundtrack is the perfect background for this game.

On the other hand, Tempest rising relies on operational meetings before a mission. However, you do not reach that far into the retro box and conjure up FMV sequences with real actors, but have realized everything with the engine. The characters also look pretty good and that ensures an additional atmospheric bonus. I just like to see a small application meeting before missions in real -time strategy games. And you can usually ask questions here using several options to learn more about your upcoming task or about the background of the respective political groups.

In the case of the missions, however, the usual is covered. Initially, you will be introduced to the game in both campaigns a little, so the operations are a bit shorter. The later of the eleven missions on each side are more extensive and are longer than an hour. You will experience the full bandwidth. Sometimes you have to fight with a specialist (think of the commando from C&C 1 or Tanya Adams from the alarm level red) and free yourself through a level and free troops, sometimes you escort a VIP into a ship. Elsewhere, it is important to defend a base against constant attacks and at the same time to eliminate the enemy's anti -air defendants. Or you can build a base in the traditional basis and then roll over the opponent with your army. This is nothing particularly revolutionary (which was also not to be expected), but it is fun to work out the right procedure and use various special skills of your units in order to gain the upper hand. And that is not always easy if, for example, you have to cope with limited resources and first have to achieve a successful relief. But what is the name of? You grow on your challenges. Every success gives joy and is hard developed.

The multiplayer offers the bare essentials

As for the multiplayer mode, Tempest Rising does not really go into full, but is more equipped with the most necessary. Here, for example, there is a battle mode for fighting against up to three bots, you can then play in 1VS1, 2VS2 or 1VS3. Or everyone against everyone with four participants. Three of the maps support four players, six are designed for two players.

It looks similar in the online multiplayer part, there are the same basic requirements and possibilities. As in the battle, you can determine the initial credits and size of the starting army and set the match type: destroy all the building yards, build buildings and destroy them all. As I said, these are the basics of what can be expected in the multiplayer. Neither more nor less.

If you would like to have a German voice output, you will be disappointed, because it does not exist. You have to be satisfied with German subtitles and German user interface.

Tempest Rising - Fazit

I was really looking forward to Tempest Rising in advance and it didn't disappoint my expectations. This is really the new Command & Conquer that Electronic Arts don't want to give us. You could now accuse the game that it may be a little too inspired with its mysterious Tempest substance, but you can see it over it, you get a really coherent real-time strategy game. One with exciting missions, two factions differently differentiated (one third is still coming), deployments and rock-klepacki soundtrack. What more does the fan heart want? Although Tempest Rising is not alone from this nostalgia and fan bonus, also taken on its own, it is an excellently implemented real-time strategy game. For just 40 euros, you don't do little wrong. Unless you attach great importance to many multiplayer options, because Tempest Rising is rather sparsely equipped there.

Tempest Rising
PROCONTRA
  • Classic, fast RTS gameplay
  • Two different factions (later three)
  • Two campaigns with eleven missions each
  • Soundtrack von Frank Klepacki
  • Multiplayer only offers the bare essentials

You can on Tempest RisingSteamkaufen.